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Old Oct 23, 2009, 12:30 AM // 00:30   #61
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Quote:
Originally Posted by Regina Buenaobra View Post
We've reproduced the issue internally, and this will be fixed with an update tomorrow.
Thanks ...
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Old Oct 23, 2009, 12:31 AM // 00:31   #62
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^.^

12 chars
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Old Oct 23, 2009, 12:31 AM // 00:31   #63
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There was an update a few minutes ago. Maybe they got it fixed faster then Regina thought?
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Old Oct 23, 2009, 12:32 AM // 00:32   #64
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Originally Posted by Black Metal View Post
Pretty damn solid. Without really digging into builds, looks like hench across the board are improved. I like the improvements to UW quests (the various NPC's you can't let die appear in party screen), less likelihood of stealth fails, and that the smites don't fight each other (uwsc nerfed, vwk smite farming buffed!).

I'm curious what real changes have occurred in UW, that lead to uwsc nerfing -- enemy placement, skill changes, new enemies?
Wastes--The second and third spawns of dryders no longer spawn in the middle. They are actually quite far away.

Vale--The graspings are no pop ups when you cross the bridge

Pits--Dryders now spawn much closer to the souls. Shadow of Haste is needed.

Chamber-Dryders come very close to reaper now, unknown if they can agro.

DP Nerf-Mountains is now more annoying than before. Have to have a decent ping and be on time to cast SF.

Not sure what else has really affected uwsc.
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Old Oct 23, 2009, 12:34 AM // 00:34   #65
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Great update arenanet! The henchmen really needed some better builds and the new ones are great. One can only guess how many survivors deaths, tears and ragequits could have been avoided if they would have been changed two years ago...
And if the changes to the underworld kill UWSC I'll call this update one of the best ones ever.
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Old Oct 23, 2009, 12:35 AM // 00:35   #66
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Originally Posted by HawkofStorms View Post
There was an update a few minutes ago. Maybe they got it fixed faster then Regina thought?
Nope, still bugged. I imagine this kinda thing they'd put on the update notes.
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Old Oct 23, 2009, 12:35 AM // 00:35   #67
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Are these physical weapons that we can use in PvE or just for PVP?
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Old Oct 23, 2009, 12:37 AM // 00:37   #68
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Originally Posted by Hyo View Post
Great update arenanet! The henchmen really needed some better builds and the new ones are great. One can only guess how many survivors deaths, tears and ragequits could have been avoided if they would have been changed two years ago...
And if the changes to the underworld kill UWSC I'll call this update one of the best ones ever.
nah this nerf makes it to where people have to be more cautious and watch what they are doing.
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Old Oct 23, 2009, 12:40 AM // 00:40   #69
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Just wondering but can PvE characters use Zcoins to get the Reward Skins?
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Old Oct 23, 2009, 12:41 AM // 00:41   #70
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looks like a good update very excited to play "codex" (which i assume is sealed deck)

but only one problem without "charge" i ether have to go outside without any partywide speed boost, use a BU, run a P/ or X/P hero, run a W/ or X/W hero, run X/W which forfeits my elite, or X/P which may work but seems dumb (maybe there is something useful in para skill set for me), and most of these might make the exploring slower then without the speed boost like the towns that don't have a "charge" henchie.
oh i know they should make a nonelite party-wide speed boost for monks hehehe

lol probably never going to use war henchie ever again unless its one of the only four henchies in town and i can't find anybody to run with me
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Old Oct 23, 2009, 12:41 AM // 00:41   #71
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Looks like a good update. My compliments to the live team.

<3 the smite crawler bug fix in UW!
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Old Oct 23, 2009, 12:45 AM // 00:45   #72
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I have to be honest, but I've never truly done Underworld except for the occasional ZBounty runs someone may have been doing.

How do these changes affect people who, believe it or not, have never completed Underworld?
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Old Oct 23, 2009, 12:48 AM // 00:48   #73
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Henchman in EotN still only show their primary profession, but I do overall like the changes.

Lina now has Return. o.O

Odurra now has Mistrust in Nightfall was already a pretty good hero, but Mistrust is pretty welcome.
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Old Oct 23, 2009, 01:09 AM // 01:09   #74
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so when it is fixed does this mean that i can use my Zcoins on my pve toon to buy an awesome Undead and Tenchu scythe ?
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Old Oct 23, 2009, 01:12 AM // 01:12   #75
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Something stirs deep in the Underworld, slowly making its presence known

OK now i am interested
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Old Oct 23, 2009, 01:19 AM // 01:19   #76
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Henchmen skillbar updates are very welcome. I love the strip enchants on the nec's. Not going to stop the 7 hero requests, but it's a major improvement.
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Old Oct 23, 2009, 01:19 AM // 01:19   #77
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Regina can you say if there will be a way to downgrade my Ziashen coins from gold to silver in a future update? Also do you need gold coins for the fancy armour? since i still need to unlock loads of armours to get what i want. i cannot check.
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Old Oct 23, 2009, 01:20 AM // 01:20   #78
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Quote:
Originally Posted by Chocobo1 View Post
Just wondering but can PvE characters use Zcoins to get the Reward Skins?
PvE characters couldn't use RPs to get the skins, so I highly doubt they can use zcoins.
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Old Oct 23, 2009, 01:33 AM // 01:33   #79
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Originally Posted by Arkantos View Post
PvE characters couldn't use RPs to get the skins, so I highly doubt they can use zcoins.
IMO that doesn't seem right... if they are PvP weapons, why not let them only use them in PvP?

Anyways, can somebody who has access to the PvP rewards tell us the new prices in TRP and prices in zcoins? Screens too? I know it's tomorrow but I guess I'd like to know now if you can.
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Old Oct 23, 2009, 01:34 AM // 01:34   #80
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Quote:
Originally Posted by refer View Post
IMO that doesn't seem right... if they are PvP weapons, why not let them only use them in PvP?
What? They are only usable in PvP.
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